Targeted view of virtual reality API usage Supports OpenVR for the HTC Vive as well as the latest Oculus SDK. I will await your response. OK Error reading LL2 MBR! VRHiddenArea in a server driver. Added accessors to work with tracked camera gpu resources: Erros relacionados ao api. Google Chrome - C: Nsight continues support Direct3D, OpenGL, Vulkan applications as well as the Oculus SDK. Show parameters for the current draw call. Double click on adwcleaner.
Added a new API via IVRScreenshots for screenshot support in VR. This feature is still being developed and is currently in a beta state. You can enable screenshot capture by selecting Enable Screenshots in the general settings of the VRMonitor.
Documentation for this new API is available at, https: As of SDK 0. Future runtime changes will not break the ability to load drivers built against at least SDK 0. Code Issues Pull requests 17 Projects 0 Wiki Insights Pulse Graphs. The primary expected use case is for wireless transport, though this could also be used for saving output to disk or streaming.
From the perspective of the runtime, the VR compositor is interfacing with a virtual rather than an actual display. GetOutputDevice interface added for applications to know which primary graphics adapter to use. This returns a LUID on Win32, vk:: PhysicalDevice for Vulkan and id on OSX. Public API to query installed device drivers. This enables avoiding the hardcoded 2. This is a LUID on Win Embedding frameworks as binaries in your macOS app bundle can be error prone - see detailed instructions in issue comment Cmake Build System optional: Updated structure packing to be more consistent across platforms.
When present identifies the properly named driver subdir to be used for sourcing resources. New properties which are automatically set based on components a given driver implements. Sets render model to draw behind this overlay and the vertex color to use, pass null for pColor to match the overlays vertex color. The model is scaled by the same amount as the overlay, with a default of 1m.
Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility. Provides access to device poses for drivers. Poses are in their "raw" tracking space which is uniquely defined by each driver providing poses for its devices. It is up to clients of this function to correlate poses across different drivers. Poses are indexed by their device id, and their associated driver and other properties can be looked up via IVRProperties.
New interface drivers can implement to redirect display output. Added initial support for DirectX 12 and OSX IOSurfaces. Use at your own risk. Forward compatibility is not guaranteed.
Call ReleaseMirrorTextureD3D11 instead of calling Release directly on the texture. Init and its arguments. This function now takes only an IVRDriverContext. From there it can call GetGenericInterface to get the rest of the interface.
Added global accessor functions for drivers that are similar to those used by applications. Put this line at the start of your IServerTrackedDeviceProvider:: Init function and the equivalent line in Cleanup to enable them: If the provider contains an HMD it should call TrackedDeviceAdded with the details of that HMD before Init returns.
Other devices can be added at any time by calls to TrackedDeviceAdded. TrackedDeviceAdded now takes all the required values for a new tracked device, including the device class and device driver interface pointer. Replace the property functions on ITrackedDeviceServerDriver with the IVRProperties interface and the CPropertyHelpers helper functions. This should result in significantly less boilerplate code in drivers and allows drivers to invalidate properties immediately instead of waiting for the client-side cache to expire.
VRProperties to get the new helper interface. See the sample driver for details. Added a new "enable" setting to all drivers that will prevent the driver DLL from being loaded.
The enable flag has been removed from the sample driver. IServerDriverHost has been renamed to IVRServerDriverHost no longer contains a few functions that are now handled by property setters. GetSettings is now handled with vr:: TrackedDevicePropertiesChanged is now handled automatically when a property is set.
MCImageUpdated was undocumented and not useful outside the Lighthouse driver. It has been removed. This new helper class provides access to the hidden area mesh via the property system. You can access it with vr:: VRHiddenArea in a server driver. This interface has been renamed to IVRDriverLog IClientTrackedDeviceProvider: Client drivers have been removed from the system.
Drivers are no longer loaded into client processes. The functionality that used to be held in client drivers has moved: BIsHmdPresent is implemented by looking for USB VID and PID values as specified in the driver manifest file: See above GetMCImage was undocumented and not useful outside of the Lighthouse driver. Watchdog mode, which allows SteamVR to start automatically on hardware activity, has been moved to a new driver type IVRWatchdogProvider.
This provider is only loaded in app type SteamWatchdog. It monitors the hardware for changes and calls vr:: This is entirely optional. Added final support for submitting Vulkan overlays and eye images. See this document for more information: New synchronous MessageOverlay API. ShowMessageOverlay to display a message with up to four buttons.
Added ETrackedDeviceClass, GenericTracker Added ETrackedPropertyError, PermissionDenied IVRSystem v GetProjectionMatrix signature change, removed EGraphicsAPIConvention eProjType IVRCompositor v Added GetVulkanInstanceExtensionsRequired, GetVulkanDeviceExtensionsRequired IVROverlay v Further refinement to Vulkan support.
Previous version used nan as error signaling. New version returns explicit success. GetHiddenAreaMesh takes optional EHiddenAreaMeshType argument to request Standard, Inverse, or LineLoop mesh. Removed GetSettings Added GetGenericInterface ClientTrackedDeviceProvider v5: GetHiddenAreaMesh takes additional argument, EHiddenAreaMeshType Pull Requests integrated: Use this for raw access to a proximity sensor if there is one.
Improved default value handling. Defaults are no longer passed with each individual call to GetBool, GetInt32, GetFloat, and GetString. Instead, system-wide defaults are specified in "default. If not explicitly defined, the default will be false, 0, 0. Use this to specify a controller that is physically shaped for one hand only or when the driver is able to determine which hand is holding the controller through sensors or other means.
This allows the caller usually Steam to start the application that is associated with that mime type if it is not already running. If the application is not running it will be started with the specified arguments appended to existing arguments for the app.
Added other support functions for mime types. Post-Submit time was not previously being recorded. This allows an overlay to control the aspect ratio of its texels. By default all overlay texels are square i.
This allows an overlay to be force to be sorted above or below other overlays. It is most useful for overlays from the scene application that want to explicitly control their draw order.
Added accessors to work with tracked camera gpu resources: New interface to allow access to resource files in the runtime or user-installed drivers. Simplified interface by removing duplicate functions already provided by properties and deprecating the arbitrary distortion methods. When a client driver is in Watchdog mode it should call this if a hardware event happens that should cause the system to wake up.
The Lighthouse driver, for instance, calls this method when a system button is pressed or a controller is turned on. Added eDriverMode argument to Init. Split Oculus driver direct mode into a new component and out of IVRDisplayComponent.
This is sent whenever an application manifest is added, removed, or updated. This returns a URL usually to a file for a 4x3 aspect ratio thumbnail image that can be used to preview the render model. Added cumulative stats tracked per-application and associated accessor. Added interface to access the mirror textures per-eye. This is the undistorted view with chaperone and overlays e. Added preliminary support for screenshots. This interface is not stable yet and should be ignored for now.
Exposed the initial version. Provides developers access to poll streaming frames from the HMD front facing camera with the associated tracked HMD pose. The image is available as either a pre-corrected distorted view or corrected undistorted view. Added interface to get size of a texture used by an overlay. This is useful when setting the overlay texture by filename. Added ability to render side-by-side stereo content and panoramas.
IVRCameraComponent is still in a development phase. Added provider method GetInterfaceVersions. This contains all the version numbers of the other interfaces in the driver. Drivers should return vr:: GetTrackedDeviceDriver and FindTrackedDeviceDriver no longer take an interface version.
The caller will expect the version of the interface returned in GetInterfaceVesions HelloVR sample: Fixed compile error around glDebugMessageCallback that could happen with certain versions of the OpenGL headers. This will be 0 or more of: Call this to force a disconnect and reconnect to the compositor. This often happens while loading new maps. This flag causes overlays owned by one process to be transferred to the new process spawned by a call to IVRApplications:: CreateSwapTextureSet to create three textures to allow a slightly longer round-robin list.
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SteamVR
This returns a LUID on Win32, vk:: Code Issues Pull requests 17 Projects 0 Wiki Insights Pulse Graphs. Open in Desktop Download ZIP. None default entries will be removed. Because of this, we have prepared a special article for each Windows version. Width and Height must be non-negative.
Releases · ValveSoftware/openvr · GitHub
Opening the Programs and Features window using the appwiz. Any information that will help to document this file is welcome. GPUDirect for Video can be used in conjunction with the Video SDK for fast ingest of multiple camera streams. Skyrim Game Support Wrong sub, please delete. Over time, HTCdev will be supporting new features and additions to the SDK. COMPUTEWORKS GAMEWORKS JETPACK DESIGNWORKS.
More information on OpenVR and SteamVR can be found on http: Yes, my password is: Latest Downloads Vireio Perception 4. You should bundle it with your application. VRWorks Graphics features are aimed at Game and Application developers and bring a new level of visual fidelity, performance, and responsiveness to virtual reality through the following features.
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